Showing posts with label mobile frame zero. Show all posts
Showing posts with label mobile frame zero. Show all posts
Tuesday, September 4, 2012
Saturday, July 7, 2012
A Digital Frontier
With Mobile Frame Zero in it's infancy, it can be hard to find other people to gather around the table and roll dice amongst a selection of Lego mecha. This has been an issue with players of other games as well, including the ever popular Dungeons and Dragons, and tools have been created to facilitate playing them over the internet.
MapTool from RPtools.net is a great piece of software for accomplishing this task. And thanks to Sagethe13th and FeralFerret over on the hanger, it is now an option for MFZ as well. I've been involved with a game or two using this setup and I can honestly say it's really smooth. There is a bit of fumbling about at first but the learning curve is shallow.
You can download the "MoFo" campaign file which has all of the macros and such here. I will be putting together a tutorial on how to setup and play a game using this system in the near future.
MapTool from RPtools.net is a great piece of software for accomplishing this task. And thanks to Sagethe13th and FeralFerret over on the hanger, it is now an option for MFZ as well. I've been involved with a game or two using this setup and I can honestly say it's really smooth. There is a bit of fumbling about at first but the learning curve is shallow.
You can download the "MoFo" campaign file which has all of the macros and such here. I will be putting together a tutorial on how to setup and play a game using this system in the near future.
Saturday, June 23, 2012
Build Challenge: "Triple T"
So I've started a build challenge over on the forums. It's called the "Triple T Challenge," and you must build a frame using no Travis bricks, Taps, or T-pieces. These three parts are extremely common in frame building and I thought it would be fun to see what everyone could come up with when they're forced to use other more interesting parts. Here's my build for the challenge: The RT-06 Bullfrog.
Let's see what you can come up with! Start building and post your creation over on the challenge thread on the forums!
Happy building!
Let's see what you can come up with! Start building and post your creation over on the challenge thread on the forums!
Happy building!
Wednesday, June 20, 2012
Builds and Tactics
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ST-07SLCb Assault Chub |
The three companies I brought to the Con were as follows
Rattler Division (Starting Initiative: 24)
Fat Snake Grunts x2 (2d6Rd, 2d6Rh, 1d6B, 1d6G, 1xSSR)
Fat Snake Snipers x2 (2d6+d8Ra, 1d6B, 1d6G)
Fat Snake Scout x1 (2d6Rh, 1d6B, 2d6Y, 1d8G)
Fat Snake Knight x1 (2d6+d8Rh, 2d6B, 1d8G)
Pit Vipers (Starting Initiative: 28)
Iguana Grunts x2 (2d6+d8Rd, 1d6B, 1d6G)
Iguana Longbow x1 (2d6Ra, 2d6Rd, 2d6Y)
Heavy Assault Chub x1 (2d6+d8Rd, 2d6B)
Fat Snake Blitzer x1 (2d6+d8Rh, 2d6Y, 1d8G, 2xSSR)
31st OMU (Starting Initiative: 49)
Salvaged Chubs x2 (2d6Rd, 2d6Rh, 1d6B, 1d6Y)
Meerkat Grunts x2 (2d6Rd, 1d6G, 1d6Y, 1xSSR)
Sentinel x1 (2d6B, 2d6Y, 1d8G)
Out of all the games played, the OMU won all but 4 with the Pit Vipers winning 3 and the Rattlers winning only 1. Part of this I attribute to the fact that nearly everyone who played a game at the table had never played MFZ before and both the vipers and rattlers require certain tactics and playstyles to win while the OMU just has to not lose anything. The games where the Vipers and Rattlers won were because they effectively used coordinated and deadly attacks, making good use of spots and focused fire.
At first glace, the lack of yellow dice on the Rattlers seems like a huge hindrance, in practice it isn't as debilitating. The amount of firepower they bring to the table tends to eat through cover quickly and paired with increased mobility (every frame has a green die) they are able to maneuver around cover to line up a good shot, which means they are often able to use their white dice to lay down spots for their allies. The snipers hung back and layed down some hurt across the table. There was only one game where they ever got touched (granted that one instance it got one shotted by a salvaged chub's hatchet with 11 damage dice) and they were rarely anywhere near close enough to the thick of things to be a serious target.
The Vipers had the advantage of versatility. They had solid firepower all around (only one frame didn't have a d8 for attack) as well as two frames with double yellows. This meant they had some heavy attacks that could be very effective if focused correctly. The Iguana Grunts were awesome assault frames, swooping in quickly and dishing out the hurt while the Longbow peppered them from afar, assisting with spots wherever needed. The Blitzer hung back by the stations and used it's SSRs to pepper any incoming frames before they got in range of his huge melee damage, all the while supporting the reast of his team with his yellows.
What did I (and should you) take from this?
- One defense system can make a huge difference in how long your frame stays on the table and contributing to the fight. It may not seem like a sound investment on paper, but trust me, it is.
- Yellow dice are useful, but not always necessary. If you have the firepower to chew through cover or the mobility to get around it, your white dice will do just fine.
- Make sure you activate your frames with yellow dice before your last frame. Those spots wont do any good if you don't have anyone left to use them.
- Be aggressive and coordinated. This doesn't mean be reckless, the team who attacks relentlessly and effectively will almost always win.
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Pit Viper Assault Chubs shake down an OMU soldier. |
Monday, June 18, 2012
After Con Report
The first Denver Comic Con was a HUGE success. As a first year con, it pulled in over 20,000 con goers (not including kids under 10, and there were a bunch of those there too) over the weekend, which is over double the projected attendance. Every exhibitor, celebrity guest, and professional that attended was gushing over how well the event was run, and how much fun it was and that they would love to come back next year. On top of that, already on the guest list for next year's con is Stan Lee and Mr. Wheaton (he had to cancel this year due to a huge movie gig that he can't currently discuss due to NDAs). Based off of people's reactions this year I wouldn't be surprised if the con is twice as big next year. But enough about the con itself, and on to MFZ!
I was set up in the gaming area in the Hyatt across the street from the convention center all weekend. I had a sweet spot right next to the entrance of the gaming area which meant everyone that came in saw the table. I was actually really surprised how many people that stopped by had asked "Hey, is this Mobile Frame Zero?" Nearly every person that walked by was floored by the concept, and every person that sat down and learned how to play was impressed and had tons of fun. I even had a handful of people come back the next day for another game!
I had an absolute blast showing people how to play and loving how quickly they grasped the rules. I had a group of three guys sit down on Saturday night (two of them came back for a rematch the next morning, pictured above) and I walked them through the first half of turn 1. After that, they finished the whole game by themselves! They only had to ask a couple of random situational questions as they came up. I definitely want to set something up for next year. Maybe Josh and or Vincent would be able to swing by to the second year of the best new con in the country? (nudge)
You can find lots of pictures of all the MFZ that went down on my flickr stream or Ben Kim's (Thanks for swinging by each day and taking lots of pictures Ben!).
I was set up in the gaming area in the Hyatt across the street from the convention center all weekend. I had a sweet spot right next to the entrance of the gaming area which meant everyone that came in saw the table. I was actually really surprised how many people that stopped by had asked "Hey, is this Mobile Frame Zero?" Nearly every person that walked by was floored by the concept, and every person that sat down and learned how to play was impressed and had tons of fun. I even had a handful of people come back the next day for another game!
I had an absolute blast showing people how to play and loving how quickly they grasped the rules. I had a group of three guys sit down on Saturday night (two of them came back for a rematch the next morning, pictured above) and I walked them through the first half of turn 1. After that, they finished the whole game by themselves! They only had to ask a couple of random situational questions as they came up. I definitely want to set something up for next year. Maybe Josh and or Vincent would be able to swing by to the second year of the best new con in the country? (nudge)
You can find lots of pictures of all the MFZ that went down on my flickr stream or Ben Kim's (Thanks for swinging by each day and taking lots of pictures Ben!).
Friday, June 15, 2012
The Con Beigns!
Denver Comic Con starts today! Keep an eye on my Twitter and Flickr Stream for pictures from the chaos that will ensue all weekend long! And if you're in the Denver area come on down!
Friday, May 25, 2012
Builder Spotlight: A-Yates Industrials
His APF-90 frames (pictured left) are simple yet incredibly detailed. I absolutely love the feel these guys have. His MINX frames give off a burly vibe with their squat silhouettes. The Growlers ooze style, and builds like the Jak Ra33bit and the Goat have tons of personality. Keep up the good work man!
Monday, May 21, 2012
Frame Merchants?
After discussing the idea with a local lego vendor, I wondered what the viability of selling pre-built frames to MFZ-ers would be. So, with that I have set up a new poll. Would you be willing to purchase pre-built frames instead of ordering the parts yourself and building them yourself? If so, what kind of price range would you be willing to pay? I only ask this because If there is enough interest I would be completely willing to start up such an operation. Let me know what you think!
MFZ Dives to New Depths
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There's just something about Chubs with flippers... |
Onosendai2600 has done something absolutely incredible. He has built three MFZ companies all with an underwater theme. Above, you can see his "Aqua Chubs" hanging out around their underwater base. I absolutely love the look of these, as well as the idea behind them.
It's not hard to imagine frames taking positions on an aquatic world, fighting off aliens and monstrous sea creatures alike, but after seeing what he has put together, I can't wait to see what else he has in store for us.
If you check out his Flickr steam, you can see the other two companies, Team Crustacean, and Team Mollusk.
Wednesday, May 16, 2012
Comic Con Deployment
With the Denver Comic Con approaching on the weekend of June 15th, I've been putting the final touches on two of the three companies I will be bringing with to demo Mobile Frame Zero. The third is a company being built by Soren which is shaping up rather nicely if I say so myself!
The 31st Orion Militia Unit |
I still may be tweaking the companies a bit here and there, but this is two thirds of what you can expect to see on the game table out at Con! Hope to see you there!
The Pit Vipers |
Saturday, May 12, 2012
Building the XF-21b Anaconda
Thanks to Wordman over on the Mobile Frame Hanger Forums, there is now a lovely little Ldraw file and pdf building instructions for the Serpent Legion's newest prototype. He has also been putting together a number of other files for builds on the forums. Make sure you go check them out!
Monday, May 7, 2012
Building the XF-13b Grand Naga
First off, I'd like to apologize for the inactivity here over the past week or so. A combination of work and starting the process of buying a new home took up my time for a bit. With that, I'm going to be starting a new thing over here. Instead of just giving you a single breakdown shot of some of my builds, I'm going to be putting together a detailed breakdown with some setting fluff on their origins and current use. We'll start things off with the XF-13b Grand Naga.
After the riots on Quall, the Union became increasingly concerned with engagements dealing with close quarters urban environments. The Serpent Legion made finding a weapons platform to fit within that situation a high priority because their pilots were being deployed in similar situations with increasing frequency. The Skunkworks began designing a mobile frame from the ground up to give Legion pilots an edge. The result was the Grand Naga.
First things first. There are two "cheats" in this build that involve disfiguring some parts. Purists may scoff. But hey, I think it looks sweet, so I'm going to do it. Also, this is a very travis brick heavy build. There's 12 of them if you include the one in the shotgun, so don't be surprised if you start running low after building a few of these.
Let's begin the build with the legs. This is where my first "cheat" comes in. As you can see I've cut one of the tires to wrap it around the rear travis brick, with the radar dishes on the side creating the illusion that the tire goes into the back of the heel of the foot. That travis brick connects to a headlight, and then another travis, creating the foot. The ankle is one of the sturdiest connections you'll find while maintaining a good amount of flexibility. The only downside is there is no horizontal movement.
Next, the torso. As you can see, the central core of this is from Squieu's brilliant mini-frame. The motor piece (#4595) at the center is a wonderful place to start for torsos due to the large amount of studs hanging off it and the fact that it is also a very common piece in my experience. Three more travis bricks make an appearance here as well as some plates, cheese slopes, and tiles to complete the look.
This section of the frame is also very, very solid. There is little to no wiggle anywhere and the only piece that feels like it may fall off in any means is the 1x2 hinge piece on the crotch.
The legs attach by plugging the taps into the travis brick at the bottom of the torso.
Next we move to the arms. The tire technique here is something I use quite frequently due to the fact that I absolutely love how the matte, rubberized black breaks up the look of the frame beautifully, while adding a rounded aesthetic that is rather hard to achieve with standard brick usage. The arm attaches to the tap via a 1x1 plate w/ ring. This technique is something I've used a number of times with frames like the MkII Meerkat.
It's a sightlier fragile connection without being too flimsy, although it gives you a lot of options for posing the arms. That plate is attached to a headilght piece and a travis brick (bringing the count to 11 with both arms at this point). Then come the standard issue weapons. We have a Molecular Blade and a Tactical Shotgun (which can be seen in more detail here). The shotgun contains the 12th travis brick of the build and could easily be used as a grenade launcher or really any number of other weapons.
Bringing it all together gives you a near complete Grand Naga. There is just one more piece missing, the top. This is where the second cheat comes in. It involves cutting the ring off of a 1x1 plate w/ring and placing them into the top of the motor piece of the torso. If you're against destroying a couple of pieces, you could use 1/4 pins, although the connection isn't anywhere near as solid, and there is a bit more of a gap between the torso and the top slope. Now you have a completed Grand Naga!
The XF-13b Grand Naga is currently in the field testing stage with the Black Adders, commanded by Captain Uri Reed on Orion 6. So far, they have been invaluable tools in subduing and eliminating the Free Colonist Terrorist movement on the planet's surface. Assuming continued excellent performance, these Nagas may be seen on the field in standard production within the coming year.
After the riots on Quall, the Union became increasingly concerned with engagements dealing with close quarters urban environments. The Serpent Legion made finding a weapons platform to fit within that situation a high priority because their pilots were being deployed in similar situations with increasing frequency. The Skunkworks began designing a mobile frame from the ground up to give Legion pilots an edge. The result was the Grand Naga.
The first of my "cheats" for this build. |
Let's begin the build with the legs. This is where my first "cheat" comes in. As you can see I've cut one of the tires to wrap it around the rear travis brick, with the radar dishes on the side creating the illusion that the tire goes into the back of the heel of the foot. That travis brick connects to a headlight, and then another travis, creating the foot. The ankle is one of the sturdiest connections you'll find while maintaining a good amount of flexibility. The only downside is there is no horizontal movement.
Next, the torso. As you can see, the central core of this is from Squieu's brilliant mini-frame. The motor piece (#4595) at the center is a wonderful place to start for torsos due to the large amount of studs hanging off it and the fact that it is also a very common piece in my experience. Three more travis bricks make an appearance here as well as some plates, cheese slopes, and tiles to complete the look.
This section of the frame is also very, very solid. There is little to no wiggle anywhere and the only piece that feels like it may fall off in any means is the 1x2 hinge piece on the crotch.
The legs attach by plugging the taps into the travis brick at the bottom of the torso.
Next we move to the arms. The tire technique here is something I use quite frequently due to the fact that I absolutely love how the matte, rubberized black breaks up the look of the frame beautifully, while adding a rounded aesthetic that is rather hard to achieve with standard brick usage. The arm attaches to the tap via a 1x1 plate w/ ring. This technique is something I've used a number of times with frames like the MkII Meerkat.
It's a sightlier fragile connection without being too flimsy, although it gives you a lot of options for posing the arms. That plate is attached to a headilght piece and a travis brick (bringing the count to 11 with both arms at this point). Then come the standard issue weapons. We have a Molecular Blade and a Tactical Shotgun (which can be seen in more detail here). The shotgun contains the 12th travis brick of the build and could easily be used as a grenade launcher or really any number of other weapons.
The second cheat. |
The XF-13b Grand Naga is currently in the field testing stage with the Black Adders, commanded by Captain Uri Reed on Orion 6. So far, they have been invaluable tools in subduing and eliminating the Free Colonist Terrorist movement on the planet's surface. Assuming continued excellent performance, these Nagas may be seen on the field in standard production within the coming year.
Labels:
breakdowns,
builds,
fiction,
frames,
lego,
lore,
mech,
mobile frame zero,
Orion 6,
Serpent Legion,
tabletop
Tuesday, May 1, 2012
The Waiting Game
I've been a little lax on keeping up with all the stuff going down now that I'm searching around for a house to buy as well. So things may be a little slow for the next week or two on my front as well. That won't stop me from continuing to build though!
The Hellraisers dont have any qualms about making modifications to their frames that might be considered dangerous. Above you can see an "Inferno Wasp" one of their makeshift jump pack equipped raiding frames. I pity the convoy that is surrounded by a swarm of these.
Labels:
builds,
forums,
Hellraisers,
lego,
mech,
mobile frame zero,
news,
tabletop
Wednesday, April 25, 2012
Tactics, Company Composition, and Rules
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Cpt. Angelo is the commanding officer of the 31st OMU. He likes guns and peaches. In that order. |
Thanks to Vincent (aka Lumpley) we have damn near all of the rules for MFZ. This post contains the rules for setting up the battlefield and getting things started, as well as links to all of the other discussions about the rules on the forums.
So what's left after knowing how to play? Building and setting up your company! There's a discussion on Company Builds, different Weapon Loadout Theories, and Battle Simulations. I highly suggest getting in there and reading up, not only can you jump in the discussion, but the guys who made the game are putting in their two cents too. Plus, they'll be using this feedback to help finish editing the rulebook.
Oh and NEW POLL.
Labels:
campaign,
fiction,
frames,
lego,
mech,
Meerkat,
mobile frame zero,
Orion 6,
Orion Militia
Monday, April 23, 2012
Weekly Rundown 4/23/12
thomastamblyn has put together some frankly stellar little designs. The Hobbes and the Habermas bring back memories of playing Mechwarrior 2 in my dad's basement, and he's got breakdowns of them both on his flickr stream. I know I'm going to be using some of his designs.
Take a look at some awesome Hi-Leg variants with corresponding support drones by Mance Haines here, here, and here. The drone idea is something I've been working on as well and it's awesome to see someone else doing it too!
Round, bubbly, slick looking tachikoma inspired quadrupeds. That's what MFZeroRA has been cooking up.
I avsolutely love the reactor station that c0dmonk33 built. The sniper rifle on his chub is pretty slick too!
Pasukaru76 knows how to put together some friggin awesome looking legs. Look at those ankle joints! Genius!
A YATES threw together a Zizy inspired frame called the MINX. The posture on the thing is sick.
The news front is rather slow since Soren and Josh are either moving and/or getting married (congrats!) and they are in the process of getting things together to publish. That means all the discussion is going on over at the forums. There's some great rules previews, discussions, background and setting info, and last but not least a very active "forge" for new custom frames. GO LOOK!
New Poll up later today!
Take a look at some awesome Hi-Leg variants with corresponding support drones by Mance Haines here, here, and here. The drone idea is something I've been working on as well and it's awesome to see someone else doing it too!
Round, bubbly, slick looking tachikoma inspired quadrupeds. That's what MFZeroRA has been cooking up.
I avsolutely love the reactor station that c0dmonk33 built. The sniper rifle on his chub is pretty slick too!
Pasukaru76 knows how to put together some friggin awesome looking legs. Look at those ankle joints! Genius!
A YATES threw together a Zizy inspired frame called the MINX. The posture on the thing is sick.
The news front is rather slow since Soren and Josh are either moving and/or getting married (congrats!) and they are in the process of getting things together to publish. That means all the discussion is going on over at the forums. There's some great rules previews, discussions, background and setting info, and last but not least a very active "forge" for new custom frames. GO LOOK!
New Poll up later today!
Friday, April 20, 2012
Fleshing Out the Setting
A Spitting Dragon uses the high ground to find his target. |
I've been thinking that I need a place to store all of the information for this setting that's a bit more organized than a blog form. Thus, I've started a thread over at the Mobile Frame Hanger to serve as a reference for Orion 6 and all of the fun info that is associated with it. I will still continue to flesh things out here, as well as post builds and news. But if you want a overview of what the setting is all about, head over to the forums and have a look!
Wednesday, April 18, 2012
Raising Hell
On Orion 6 it's not just the colonists and the Solar Union at odds. There are many other, smaller groups who have vested interest in the ores underneath the crust of the planet. One of these such groups is the Hellraisers. By the common man's standards they are insane, bloodthirsty, and vicious. But if you were to ask one of them (not that anyone has) they'd tell you that the rules of society that are thrust upon the people are unjust, even oppressive.
The Hellraisers started out as miners, just like everyone else on Orion 6. After a few months of heavy mining there was a cave in, trapping multiple miners deep underneath the ground. A majority of the colonists (including the foreman of the operation) decided that a rescue was a lost cause and they would not waste the resources trying to save dead men. The handful that disagreed were not the type to sit idly by and let their friends suffocate in a dark hole. The foreman tried to prevent them from going, with force, and they returned in kind. The resulting conflict was bloody, but the miners got to their trapped comrades in time to save them.
In the aftermath, the colonists put out a warning against these murderers, they were to be brought in dead or alive. Instead of trying to hide within the cities on the planet, they ventured into the badlands and forged their own society.
Today, they are a group of bloodthirsty bandits and scavengers, according to colonists. Of course, that's not how they see it...
The Hellraisers started out as miners, just like everyone else on Orion 6. After a few months of heavy mining there was a cave in, trapping multiple miners deep underneath the ground. A majority of the colonists (including the foreman of the operation) decided that a rescue was a lost cause and they would not waste the resources trying to save dead men. The handful that disagreed were not the type to sit idly by and let their friends suffocate in a dark hole. The foreman tried to prevent them from going, with force, and they returned in kind. The resulting conflict was bloody, but the miners got to their trapped comrades in time to save them.
In the aftermath, the colonists put out a warning against these murderers, they were to be brought in dead or alive. Instead of trying to hide within the cities on the planet, they ventured into the badlands and forged their own society.
Today, they are a group of bloodthirsty bandits and scavengers, according to colonists. Of course, that's not how they see it...
------------------------------------------
Completely unrelated to the Hellraisers, some Military Police hardsuits based off of Tiboblok's design.
Labels:
campaign,
fiction,
Hellraisers,
lego,
lore,
mech,
mobile frame zero,
Orion 6,
setting,
tabletop
Monday, April 16, 2012
Weekly Rundown 4/16/12
And here's your weekly rundown!
The MFZ Flickr group has been blowing up with builds lately! Here's a few that in my opinion stand above the rest.
Golden Meanie has put together some really cool terrain Here and Here. I'm definitely going to be taking some inspiration from those, especially how they nest with each other for easy storage!
BobMFZ is putting together some really slick variants on the Chub and High-Leg. I really dig the gun on that chub.
Check out this awesome looking station by c0d3monk33! (who has a blog on tabletop terrain at the aptly named http://www.tabletop-terrain.com/)
Remember those racecar inspired mechs from sagethe13th? He's posted some breakdowns of them here and here.
tiboblok put together this really badass comm tower for use as a station.
triple_ought's Ogre frame is not something I'd like to run into in a dark alleyway.
and A Yates has a couple of really slick looking stations too.
The poll is done! The Serpent Legion thanks you for your support and cooperation. And the new poll is up!
And we will leave you with one of the newest prototypes from the Serpent Legion Skunkworks!
Keep those muscle cylinders warmed up!
The MFZ Flickr group has been blowing up with builds lately! Here's a few that in my opinion stand above the rest.
Golden Meanie has put together some really cool terrain Here and Here. I'm definitely going to be taking some inspiration from those, especially how they nest with each other for easy storage!
BobMFZ is putting together some really slick variants on the Chub and High-Leg. I really dig the gun on that chub.
Check out this awesome looking station by c0d3monk33! (who has a blog on tabletop terrain at the aptly named http://www.tabletop-terrain.com/)
Remember those racecar inspired mechs from sagethe13th? He's posted some breakdowns of them here and here.
tiboblok put together this really badass comm tower for use as a station.
triple_ought's Ogre frame is not something I'd like to run into in a dark alleyway.
and A Yates has a couple of really slick looking stations too.
The poll is done! The Serpent Legion thanks you for your support and cooperation. And the new poll is up!
And we will leave you with one of the newest prototypes from the Serpent Legion Skunkworks!
Keep those muscle cylinders warmed up!
Sunday, April 15, 2012
Economy of War
Mobile Frame Hanger forums. Here is the segment where he goes into some detail:
Empires put a great deal of energy into their expansion. It gets harder and harder to expand but, of course, Every linear expansion of the empire brings an exponential increase in the costs. It's just not clear what those costs are. The Solar Union is a 20th century-style soft empire. The colonies don't technically have their goods stolen; they sell them to the SU. But the SU hasn't allowed them full participation, in that they're straight up poorer. So the SU sets a "fair market price" and will only pay that — or at least "recommends" it to the corporation in charge of a particular expedition. On Quall, that corporation backed up that price with force. It's a price the SU can't afford to exceed and the colonies can't afford to get because, locally, the value of those goods has skyrocketed as they exhaust them, either by using up rare resources of by being unable to produce more without further investment.
The "abandonment" phase comes when a colony's resources have become worthless on the market because other, newer colonies are better at producing those resources. That means older colonies can't trade the goods they have for the goods they need. The Free Colonies have started setting up a parallel economy, the existence of which is a direct threat to the SU's power structure. It will have (is having? How's this going on Orion 6?) the effect of increasing the prices of the goods the SU needs because there are other buyers — other colonies. That's a direct threat to the SU's ability to continue to feed its people.
The Ijad factor into this because the only thing stopping them from being like the SU is an ethic that hasn't been challenged for millennia. The last time they had an emperor-like entity, it went very badly and they learned the lesson. No one has been able to succeed at such a venture since due to their religious prohibitions that just keep such ideas from ever catching on — until the colonists showed up on their doorstep. Let's see how long their resolve lasts. What they want is to be as big a pressure on the SU as the SU is on them so it simply goes elsewhere. That means establishing colonies in other solar systems...
Transit gates are like little colonies, yeah. Think of them as port towns; reliant on shipping for all of their goods but those produced by their immediate neighbors. When you use a transit gate to send matter or data to another solar system, it's pretty imprecise. You probably don't exactly hit orbit. And you sure don't want to try to get so precise that you lit atmosphere because who knows what your incoming velocity will be. So you go for moon distance and see what you get. Having another transit gate at the other end makes it far, far more precise. A solar system with a transit gate can bring in materials bound for any body in that system. They take years to build, yes. When a colony is established, it's the first thing a colony has to pay for. They have to feed and equip themselves, too. So they start off in debt, but with the promise of riches of their newfound colony. They start producing to get out of debt, then find the value of their output dropping, and still have to support the colony, its expensive transit gate, populated and operated by locals but policed/defended by the Terran Transit Marines. I'm sure some colonies are now considering scrapping their transit gates for the resources they contain, which furthermore makes attack less practical, but eventually those colonies will be lost to history, unable to even communicate between the stars.
Empires put a great deal of energy into their expansion. It gets harder and harder to expand but, of course, Every linear expansion of the empire brings an exponential increase in the costs. It's just not clear what those costs are. The Solar Union is a 20th century-style soft empire. The colonies don't technically have their goods stolen; they sell them to the SU. But the SU hasn't allowed them full participation, in that they're straight up poorer. So the SU sets a "fair market price" and will only pay that — or at least "recommends" it to the corporation in charge of a particular expedition. On Quall, that corporation backed up that price with force. It's a price the SU can't afford to exceed and the colonies can't afford to get because, locally, the value of those goods has skyrocketed as they exhaust them, either by using up rare resources of by being unable to produce more without further investment.
The "abandonment" phase comes when a colony's resources have become worthless on the market because other, newer colonies are better at producing those resources. That means older colonies can't trade the goods they have for the goods they need. The Free Colonies have started setting up a parallel economy, the existence of which is a direct threat to the SU's power structure. It will have (is having? How's this going on Orion 6?) the effect of increasing the prices of the goods the SU needs because there are other buyers — other colonies. That's a direct threat to the SU's ability to continue to feed its people.
The Ijad factor into this because the only thing stopping them from being like the SU is an ethic that hasn't been challenged for millennia. The last time they had an emperor-like entity, it went very badly and they learned the lesson. No one has been able to succeed at such a venture since due to their religious prohibitions that just keep such ideas from ever catching on — until the colonists showed up on their doorstep. Let's see how long their resolve lasts. What they want is to be as big a pressure on the SU as the SU is on them so it simply goes elsewhere. That means establishing colonies in other solar systems...
Transit gates are like little colonies, yeah. Think of them as port towns; reliant on shipping for all of their goods but those produced by their immediate neighbors. When you use a transit gate to send matter or data to another solar system, it's pretty imprecise. You probably don't exactly hit orbit. And you sure don't want to try to get so precise that you lit atmosphere because who knows what your incoming velocity will be. So you go for moon distance and see what you get. Having another transit gate at the other end makes it far, far more precise. A solar system with a transit gate can bring in materials bound for any body in that system. They take years to build, yes. When a colony is established, it's the first thing a colony has to pay for. They have to feed and equip themselves, too. So they start off in debt, but with the promise of riches of their newfound colony. They start producing to get out of debt, then find the value of their output dropping, and still have to support the colony, its expensive transit gate, populated and operated by locals but policed/defended by the Terran Transit Marines. I'm sure some colonies are now considering scrapping their transit gates for the resources they contain, which furthermore makes attack less practical, but eventually those colonies will be lost to history, unable to even communicate between the stars.
To answer the question of how this is going on Orion 6: Things are getting messy. The sheer number of valuable resources on the planet has kept the cost of maintaining a Union presence within acceptable levels, while the abundance of materials that the colonists can trade to the newly formed Federation is high enough where they can get the supplies they need to fight for their independence without too much trouble.
I haven't gotten too much into how the Ijad fit into all of this yet. Let's just say they have a more subtle influence on the events on this barren world...
Thursday, April 12, 2012
MFZ has been officially kickstarted!
The Kickstarter has finished with a final count of $82,499! First off, congrats to Josh, Soren, and Vincent for putting together such a wonderful game that has gathered so much support from this exploding community that is developing! I'm happy to be a part of it. Secondly, There has been a recent avalanche of cool stuff being put together as backers are now getting those pick-a-brick and bricklink orders in. Let me take a moment to give you a quick mid-week rundown of some of the cool stuff that's been popping up.
Sagethe13th has put together a pair of really badass frames with racecar inspirations.
Micah Bauer is still at it with his brilliant C6 system. His latest creation being a bit larger and more detailed.
MacLane's tiny little missile bot is one hell of an artillery frame.
A Yates's Badger has a really badass torso, and LOOK AT THAT GUN.
And Malcom Craig yet again puts together a phenomenal frame.
Joshua also spilled the beans on the Serpent Legion's Special Custom Chub in his last update. The ST-07SLC "Fat Snake" designed by Soren. Soren is designing a few more of the Serpent Legion's frames and I'm excited to see what he comes up with. I'll be sure to post them here when they're finished!
Sagethe13th has put together a pair of really badass frames with racecar inspirations.
Micah Bauer is still at it with his brilliant C6 system. His latest creation being a bit larger and more detailed.
MacLane's tiny little missile bot is one hell of an artillery frame.
A Yates's Badger has a really badass torso, and LOOK AT THAT GUN.
And Malcom Craig yet again puts together a phenomenal frame.
Joshua also spilled the beans on the Serpent Legion's Special Custom Chub in his last update. The ST-07SLC "Fat Snake" designed by Soren. Soren is designing a few more of the Serpent Legion's frames and I'm excited to see what he comes up with. I'll be sure to post them here when they're finished!
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frames,
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mobile frame zero,
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Serpent Legion,
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