Showing posts with label fiction. Show all posts
Showing posts with label fiction. Show all posts

Saturday, August 11, 2012

Chain of Command


"Welcome to the 31st OMU recruit! As a new member of the Resistance Militia on Orion 6 you need to be knowledgeable about the fascist scum that you'll likely be pointing your rifle at. The regular UMFL grunts out in the badlands shouldn't give you too much trouble, it's those damn snakes you should be really worried about. They're all hardened veterans, but sometimes you can gain an advantage by taking out the commanding officer. It's not going to make these grizzled warmongers retreat, but it might give you a moment while they regroup to change the tide of the battle. There are a few nuances to the command insignia, but if all else fails the one with the most green is the one in charge!"


Private
Soldiers ranked at either private of specialist do not wear any special colors. Privates are assigned standard loadout frames and make up a majority of the Serpent Legion forces seen on the field. Specialists only differ in the way of gear. They are usually given more freedom with the loadout of their frame to fit with their skillset.









Warrant Officer
Low ranking officers wear a splash of dark green on the left side of their frames. This can either be on the shoulder, or left side of the torso, but not both. These officers are generally given free-reign to loadout their frames with any standard issue equipment available in any configuration they choose.










Lieutenant
As we move up the chain of command, the command color switches from the left, to the right side of the frame. Again, this can either be on the torso or shoulder, but not both. Lieutenants are sometimes given non-standard issue or even prototype gear to use in combat.











Captain
Moving up to the Captain, the command color returns to the left side, but now the head is also green. The coloration of the head signifies a new rank increase while the coloration returning to the left signifies a lower rank in that "tier". These officers can carry nearly any range of gear, so be careful.









Moving Further up the chain of command continues the same pattern. A Major would be the same as a Captain, only the color would move to the right side of the frame instead of the left. Colonels have both the torso and shoulder colored on the left in addition to the head, and Brigadier Generals (in the rare instance that one would actually be on the field of battle) would have both the right side of their torso and right shoulder colored.

"You got that recruit? Remember it! It could save your life out there! Now go make sure that new Meerkat of yours in in tip top shape! The last thing you need is an actuator jam in the middle of a firefight."

Monday, May 7, 2012

Building the XF-13b Grand Naga

First off, I'd like to apologize for the inactivity here over the past week or so. A combination of work and starting the process of buying a new home took up my time for a bit. With that, I'm going to be starting a new thing over here. Instead of just giving you a single breakdown shot of some of my builds, I'm going to be putting together a detailed breakdown with some setting fluff on their origins and current use. We'll start things off with the XF-13b Grand Naga.


After the riots on Quall, the Union became increasingly concerned with engagements dealing with close quarters urban environments. The Serpent Legion made finding a weapons platform to fit within that situation a high priority because their pilots were being deployed in similar situations with increasing frequency. The Skunkworks began designing a mobile frame from the ground up to give Legion pilots an edge. The result was the Grand Naga.

The first of my "cheats" for this build.
First things first. There are two "cheats" in this build that involve disfiguring some parts. Purists may scoff. But hey, I think it looks sweet, so I'm going to do it. Also, this is a very travis brick heavy build. There's 12 of them if you include the one in the shotgun, so don't be surprised if you start running low after building a few of these.

Let's begin the build with the legs. This is where my first "cheat" comes in. As you can see I've cut one of the tires to wrap it around the rear travis brick, with the radar dishes on the side creating the illusion that the tire goes into the back of the heel of the foot. That travis brick connects to a headlight, and then another travis, creating the foot. The ankle is one of the sturdiest connections you'll find while maintaining a good amount of flexibility. The only downside is there is no horizontal movement.

Next, the torso. As you can see, the central core of this is from Squieu's brilliant mini-frame. The motor piece (#4595) at the center is a wonderful place to start for torsos due to the large amount of studs hanging off it and the fact that it is also a very common piece in my experience. Three more travis bricks make an appearance here as well as some plates, cheese slopes, and tiles to complete the look.




This section of the frame is also very, very solid. There is little to no wiggle anywhere and the only piece that feels like it may fall off in any means is the 1x2 hinge piece on the crotch.

The legs attach by plugging the taps into the travis brick at the bottom of the torso.






Next we move to the arms. The tire technique here is something I use quite frequently due to the fact that I absolutely love how the matte, rubberized black breaks up the look of the frame beautifully, while adding a rounded aesthetic that is rather hard to achieve with standard brick usage. The arm attaches to the tap via a 1x1 plate w/ ring. This technique is something I've used a number of times with frames like the MkII Meerkat.



 It's a sightlier fragile connection without being too flimsy, although it gives you a lot of options for posing the arms. That plate is attached to a headilght piece and a travis brick (bringing the count to 11 with both arms at this point). Then come the standard issue weapons. We have a Molecular Blade and a Tactical Shotgun (which can be seen in more detail here). The shotgun contains the 12th travis brick of the build and could easily be used as a grenade launcher or really any number of other weapons.

The second cheat.
Bringing it all together gives you a near complete Grand Naga. There is just one more piece missing, the top. This is where the second cheat comes in. It involves cutting the ring off of a 1x1 plate w/ring and placing them into the top of the motor piece of the torso. If you're against destroying a couple of pieces, you could use 1/4 pins, although the connection isn't anywhere near as solid, and there is a bit more of a gap between the torso and the top slope. Now you have a completed Grand Naga!

The XF-13b Grand Naga is currently in the field testing stage with the Black Adders, commanded by Captain Uri Reed on Orion 6. So far, they have been invaluable tools in subduing and eliminating the  Free Colonist Terrorist movement on the planet's surface. Assuming continued excellent performance, these Nagas may be seen on the field in standard production within the coming year.






Wednesday, April 25, 2012

Tactics, Company Composition, and Rules

Cpt. Angelo is the commanding officer of the 31st OMU. He likes guns and peaches.
In that order.
Over the past week or so, there has been some serious discussion over on the forums.

Thanks to Vincent (aka Lumpley) we have damn near all of the rules for MFZ. This post contains the rules for setting up the battlefield and getting things started, as well as links to all of the other discussions about the rules on the forums.

So what's left after knowing how to play? Building and setting up your company! There's a discussion on Company Builds, different Weapon Loadout Theories, and Battle Simulations. I highly suggest getting in there and reading up, not only can you jump in the discussion, but the guys who made the game are putting in their two cents too. Plus, they'll be using this feedback to help finish editing the rulebook.

Oh and NEW POLL.

Friday, April 20, 2012

Fleshing Out the Setting


A Spitting Dragon uses the high
ground to find his target.
I've been thinking that I need a place to store all of the information for this setting that's a bit more organized than a blog form. Thus, I've started a thread over at the Mobile Frame Hanger to serve as a reference for Orion 6 and all of the fun info that is associated with it. I will still continue to flesh things out here, as well as post builds and news. But if you want a overview of what the setting is all about, head over to the forums and have a look!

Wednesday, April 18, 2012

Raising Hell

On Orion 6 it's not just the colonists and the Solar Union at odds. There are many other, smaller groups who have vested interest in the ores underneath the crust of the planet. One of these such groups is the Hellraisers. By the common man's standards they are insane, bloodthirsty, and vicious. But if you were to ask one of them (not that anyone has) they'd tell you that the rules of society that are thrust upon the people are unjust, even oppressive.

The Hellraisers started out as miners, just like everyone else on Orion 6. After a few months of heavy mining there was a cave in, trapping multiple miners deep underneath the ground. A majority of the colonists (including the foreman of the operation) decided that a rescue was a lost cause and they would not waste the resources trying to save dead men. The handful that disagreed were not the type to sit idly by and let their friends suffocate in a dark hole. The foreman tried to prevent them from going, with force, and they returned in kind. The resulting conflict was bloody, but the miners got to their trapped comrades in time to save them.

In the aftermath, the colonists put out a warning against these murderers, they were to be brought in dead or alive. Instead of trying to hide within the cities on the planet, they ventured into the badlands and forged their own society.

Today, they are a group of bloodthirsty bandits and scavengers, according to colonists. Of course, that's not how they see it...

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Completely unrelated to the Hellraisers, some Military Police hardsuits based off of Tiboblok's design.

Monday, April 9, 2012

The Hunchback

Since the arrival of the Serpent Legion on Orion 6, the usual converted labor frames and makeshift weapons were not enough for the resistance militia to hold their own. A group of engineers came together to create Orion Heavy Industries in the hopes of building mobile frames for the militia to push the Solar Union's forces out of the Orion system. After reworking the Meerkat that had been used by the Trident in the initial battles with the UMFL, they began working on a completely original design, the Hunchback.

The militia had a dire need for a front line combat frame with solid firepower, durability, and the ability to coordinate attacks with it's squad. Orion Heavy Industries delivered. The OHI-04 Hunchback is an extremely durable and reliable frame that uses parts from mining labor frames at it's core. On the outside however, is a plethora of composite armor plates, two high velocity, high rate-of-fire sub-machine guns, and a communications uplink to give other militia members a bird's eye view of the surrounding battlefield. 

Stats:
Akimbo Spectre SMGs: 2d6+d8Rd
Composite Armor Plating: 1d6B
Communications Uplink: 1d6Y

Thursday, April 5, 2012

Getting to Know Orion 6

Serpent Legion Intelligence Report
Classification: SI1

Planet: Orion 6
Length of day: 37 hours
Length of solar orbit: 462 days

Climate: Arid with temperatures ranging from 125 degrees Fahrenheit during the peak hours of sunlight during the summer and dropping to roughly 70 degrees Fahrenheit during the night in colder months.

Terrain: Large deserts and badlands. Very small amounts of vegetation and water volume.

Settlements: There are four major port cities on Orion 6, each is a mecca for trade, legitimate and illegitimate alike.

Current UMFL Presence: At this time, the UMFL has 2 major firebases and multiple outposts scattered throughout the planet's cities. The only major city with no UMFL presence is Niflhel, which is the headquarters of the Orion Milita and home to many of the Resistance Cells that operate across the planet.

--------------------------

The Orion Militia has begun production of dedicated combat frames in the past year. The most common of these frames is the mkII Meerkat. While similar in loadout and combat capability to the UMFL's ST-07 Chubs, the Meerkat ditches extra armor for additional speed making them ideal for hit and run tactics. 

These are extremely versatile frames pilot, do not underestimate their capabilities.

Stats:
Spectre SMG: 3d6Rd
Heavy Knuckle: 1d6Rh
1500hp Twin-Turbocharged Engine: 2d6G
1x SSR

Structure of the Serpent

The XF-13b Grand Naga is a deadly foe in close-
quarters and urban environments.
The Hierarchy of the Serpent Legion
The Legion is not your typical UMFL division for a number of reasons. The largest reason being that it technically has no ties to the UMFL whatsoever. As it is privately funded, the Serpent Legion is the known galaxy's largest PMC. Who funds such a high-tech, elite army? No one knows his real name, but he is known as the King Cobra.

The King controls the Legion from the shadows, issuing orders to his three Division Generals who are in command of Python, Viper, and Rattler Divisions. Each division is in command of roughly 750 mobile frames, 6,000 infantry troops, and 150 armored vehicles, although generally most of those forces are stationed within the Sol system. Much smaller numbers have been deployed to the colonies. In fact, there are only about 500 known Serpent Legion frames outside of Sol.

Most needs of the Union are met in the colonies by the UMFL. In the rarer cases when the UMFL is not suited to deal with the task at hand, an appropriate number of Serpent Legion personnel and assets are requisitioned to achieve results. As one would imagine, forces like these do not come cheap. It is commonplace for the Serpent Legion to set up a forward production facility on planets where lengthy operations are to take place. The Legion prefers to construct a majority of their assets onsite to avoid the costs of transport. Experimental and Prototype frames (like the Grand Naga, pictured above) are psychically sent through the gates to avoid the potential threat of their schematics being stolen by resistance members.

Even if someone other than the UMFL could afford their prices, it's very unlikely an agreement would be made. The King Cobra keeps himself and his organization closely allied with the UMFL as much politically as militarily. The Serpent is devout in it's desire to eliminate the terrorist threat of the Federation and the similar minded Free Colony Resistance Cells. Very little else is known about the going-ons within the organization and it is widely suspected that there are a number of shady deals being done by the King Cobra behind closed doors. But since no one knows who he is, it makes it hard to do anything about it.

----------------------------------

With all-terrain wheels and a light composite construction,
The XF-13b Grand Naga is much more agile that it's
size would suggest.
During initial operations on Orion 6, the Legion suffered higher than expected losses within the urban city centers where the colonists had not only better knowledge of the area, but were able to blend into the civilian population as well. Serpent pilots were being lost in quick, close-quarters engagements which needed to be addressed due to the expense (in time and money) of training each cadet. No expense was spared to create a mobile frame that would bring survival rates back into acceptable levels. The result was the XF-13b Grand Naga.

A handful of these advanced frames are currently being used by the Black Adders, a company within Viper Division led by Sgt. Uri Reed, a three year veteran with the Serpent Legion.

Stats:
High Capacity Tactical Shotgun: 2d6Rd
Molecular Blade: 2d6Rh
Composite Armor Plating: 1d6B
All-Terrain Wheeled Drive System (ATWD): 1d6G




Wednesday, April 4, 2012

Secret Weapons of the Serpent Legion


"You know what the best part of being part of the Serpent Legion is? You get to use all the cool new toys." - Specialist Jacob Hines, Diamondback Platoon


Aside from modifying existing mobile frames in production, the Legion also has it's own mobile frame R&D division with a state of the art research facility on the Jovian moon of Poseidon. These "skunk works" produce and develop new weapons, defensive technologies, mobile frames, and pretty much anything else that can help the Serpent Legion get the edge.

Pictured right is one of their most recent prototypes, the XF-13 Sand Naga. The Legion had found a need for a highly mobile artillery platform since their arrival on Orion 6. Equipped with a HE railgun and a superior drive system, the Sand Naga can get into advantageous positions quickly and dish out the punishment once it gets there.

Resistance reports also indicate there is a stealth frame in use by the Legion. No photos of the frame have been captured and the engagements with the frame have been at extreme range with no visual contact. Is it thought that these frames may be equipped with some form of optical camouflage. Luckily, there have only been a small handful of encounters with this frame, which means it is likely present in very small numbers.

MFZ Stats as pictured: 2d6+d8Ra, 1d6B, 1d6G, 2x SSR

Monday, April 2, 2012

The Trident: Resisting the Reach of the Union

IG-88's programming lives in the Bastion just in case you were wondering.
A Trident Resistance Hit Squad
"This is our home and we've had enough of you Union scum pillaging through it!" -Leon Decker, Trident Resistance Leader


-----------------------------------


When the colonists on Quall rioted against the Union, it sent ripples through the rest of the Union colonies across the galaxy. It was the straw that broke the proverbial camel's back and let to mass aggression against the Solar Union and UMFL. Resistance cells began popping up across the colonies, much to Union military superior's dismay, and they showed no signs of giving up or giving in.

Shortly before the riots on Quall, the colony on Orion 6 was founded. Orion 6 is a world rich in valuable ores, so rich in fact, that the resources on the sixth planet could build an entire fleet of ships with full brigades of mobile frames held within. This is why the Union founded the colony on desert planet, and began strip mining it. Cities began springing up on the planet, with spaceports being the main hub for each region on the planet. The ore was flowing back to the Union in droves and everyone was happy, until Quall...

News of the riots reached the Orion system and the colonists knew what would be next. Martial law, oppression, the constant eye of "big brother" over their shoulder, all from a government that was ripping out the resources that their land had, and taking them without any compensation. This, they wouldn't stand for.

Leon Decker, a strip miner from the southern hemisphere, organized a group of resistance fighters from among the miners and port workers around him. They took their labor frames and with the element of surprise, managed to wipe out the group of UMFL soldiers who were in charge of guarding the mine. The attack plan involved three strike teams all hitting at once, which Leon called a Trident attack. Word quickly spread across the barren planet of Leon's "Trident" and it didn't take long for the small group to gain near full support from the colonists. Mechanics and engineers used a combination of labor frames and salvaged or stolen Union parts to create forces more suited for fighting a war. Before long, the Trident had become a force that numbered in the hundreds and from them, the Orion Militia was formed. Leon and his close companions officially remained independent from the militia, however they are given weight in the ranks as if they were top brass.

As the years rolled by, the fighting continued. The Union sent more UMFL representatives to recruit and establish firebases on the planet's surface. They even called in the Serpent Legion, the most feared and elite division of the UMFL, to eliminate the Free Colony resistance on Orion 6. It looks like the Trident has their work cut out for them...

Thursday, March 29, 2012

A look into the Serpent Legion

"Rattler One this is C&C, we've got reports of a resistance cell relocating a protein silo over on the west side of the canyon. King Cobra wants you to check it out."


"Affirmative C&C, Rattler One on the move."


The Serpent Legion:

The UMFL, unlike other union forces, does not consist of citizens of the Sol system. Among their ranks are those who settled the colonies and instead of living a life of starvation and poverty, signed on the dotted line to become military. Companies of "space farmers" turned frame jockeys are the hand of the Union among the colonies.

The Serpent is different.

"We're hardened. We aren't soft like those recruits trying to escape their impoverished shacks. Our hands are forged through battle, hardship, and experience. Every man who wears a serpent on his shoulder earned it in one way or another." - 2nd Lt. Donovan Sykes, Sidewinder Platoon


The Serpent Legion is the chosen elite of the UMFL, hand picked by the ranking members of the Legion. Every member of the steadily growing force has done something to distinguish themselves from the rest of the peasants populating the ranks of the UMFL. Some overcame incredible odds in battle. Others were ruthless in the pursuit of their mission objectives, sacrificing anything that wasn't mission critical to get the job done. Some were outright insane, charging headlong into battle with reckless abandon. Incredible technical aptitude, a mind for tactics, a keen and suspicious eye,  every one of these people has a place with the Serpent, it's just a matter of where.

Every candidate is tested rigorously and placed into a role where his or her particular talents will be put to the best use. It takes on average about 4 months for a potential candidate to go from the first rounds of testing to the first day in their new position. During this process they are given the best training money can buy, and access to some of the most advanced gear available.

The Serpent has their own "skunk works" division as well, continuously working on improving and developing weapon and frame designs. Their most recognizable contribution to the Legion is the ST-07X Stealth Chub. The Stealth Chub is completely covered in a rubberized radar absorbent material and has especially designed systems that generate next to no noise (as far as an 18ft tall walking tank is concerned anyways). They are primarily used in small squads which support the main bulk of a company from superior positioning with either long range support fire, targeting information, or hit and run harassment.

Any Orion Militia will tell you when the Serpent's head comes over the horizon, you best find somewhere safe.


Monday, March 26, 2012

The Orion 6 Conflict

So, the other aspect of this blog other than talking about MFZ is the setting and story that I am creating in the MFZ universe. Here's a brief rundown of what I have in mind.

The year is SC 0245, the planet: Orion 6. Rich in valuable minerals and ores, the arid planet became an important target for the SU to control. Shortly after the riots on Quall in 0240, the colonists of Orion 6 rebelled, attempting to force the UMFL presence out of the system. UMFL forces in the system viewed these uprisings and terrorist threats to the Union and hardened their resolve to eliminate the threat. The conflict continued to rage for years with neither side gaining a significant advantage. The Federation stepped in and offered the colonists of Orion 6 to join with them, but they refused. They didn't want to be part of any larger government, they just wanted their independence. The Federation agreed to open trade with the colonists as an independent, bringing the colonists needed supplies and rations in an otherwise barren environment.

Today, battle still rages on. The UMFL has bases scattered across the planet, trying to "liberate" the colonists from the terrorist threat the resistance poses to them. The "Serpent Legion," an elite branch of the UMFL has been dispatched to quell the rebel warbands that have been forming over the course of the past months, bringing high-end gear to the fight, and also giving resistance mechanics the chance to get some valuable salvage...

You may notice some similarities to the current/recent situation in the middle east, which is not completely coincidental. Where it gets interesting though, is where the Ijad come in. Since the people of Orion 6 have no desire to be a part of a larger government, the Ijad have found themselves more respectful of the colonists of this world. In fact, some Ijad have been willingly taken on by human hosts on the colony, creating a symbiotic relationship and in a sense a new "race."

The fiction aspect of things will focus on the conflicts between the Serpent Legion and one of these warbands, the Trident.

I feel there is a lot of room within this framework for some wonderful storytelling and some really badass events. Let me know what you think!

Greg